WAR-UGL-DryIce-Beta3 - A UT2004 to UT3 port of ONS-DryIce-32p 
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* * * Important Note * * *
HUD teleporter selection does work correctly HOWEVER one can easily select the wrong destination without realizing it. MAKE SURE you *HIGHLIGHT* your destination and teleporting will work correctly.

The map is large which makes the HUD display relatively dense and node selection problematic. This is true only for nodes near each core or near each other as viewed in the HUD. Hopefulluy, a workaround can be found by the time RC1 is released.
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Installation:
Unzip WAR-UGL-DryIce-Beta3.zip to the "My Documents" folder.
(all folders will be correctly populated using the My Games folder)

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WAR-UGL-DryIce is part of a series of warfare maps that attempts to bring the best of the best competitive UT2004 onslaught to UT3. The goal is not always visual aesthetics, but rather a series of maps that are fun to play on public servers as well as the more serious private match servers.

This map requires a large team (i.e., 8v8 or more) so the likelihood of it being played competitively is small . . . but this is one of my favorite ONS maps and hence I am porting it to UT3.

gl hf,
Nomadicus
www.t5k-clan.com
www.unrealgamingleague.com

Credits:
UT2004 to UT3 mapper - Nomadicus
UT2004 DryIce mapper - Michael -Kodiak- Joy (and 32player enhancement by Stephen "Piglet" C-E)
UT2004 to UT3 conversion software - Hyperion / Solarsys
(http://utforums.epicgames.com/showthread.php?t=588848)
Onslaught UT2004 to UT3 conversion software - Nomadicus
Animated UI Pic Tutorial - Nawrot and DGUnreal

Thank you to Hyperion and Solarsys. Without your efforts, this would have been next to impossible. Thank you.
Thank you to Gods of Warfare clan for their feedback and the ONS2.0 party on 24-Jan-2009!
Thank you to the T5K clan for all their feedback and willingness to test this map!

29-Jan-2009 Release Notes:
o Finished adding all remaining lights
o Corrected all known static mesh collision problems
o Added second terrain surrounding play area
o Corrected and balanced all known weapons loadouts
o Added spider mines, charge packs, etc. in out of the way locations
o Added a few AVRiL ammo packs to give players on foot a chance against vehicles
o Temporarily turned off postprocessing visuals

Considerations for Beta4
o Add Orb
o Gameplay balance
o Add flags to show blue or red node ownership
o Animated UI pic
o Other comments anyone has to offer
o Add camera motion to core explosion
o Turn on postprocessing visuals